Parallels 3 and Messiah on Mac Revisited
Today I tested out the new Parallels 3 with Messiah again, just to see if there are any improvements with the new 3D support. To my surprise it wasn’t the speed improvements that made the biggest impact on me — it was the mouse support. It finally works! No more shooting objects into space or having no control over the attribute boxes. It just works.
Now all I need to find out is, why OS X sometimes locks up my dongle and how I can make Parallels mount the dongle again. If any of you know about this issue, then please let me know, because the Parallels support team sucks (meaning they have yet to reply to any of the mails I sent them)
Behold - I Give You Messiah for Mac OS X
Yes, you understood it correctly. Messiah is able to run on the new Intel Macs. And I am not talking about BootCamp here fellows. I am talking about not having to restart your Mac to run Messiah. Being able to check mail or work in your favourite Mac application and simultaneously running the 3D character animation software Messiah. Don’t believe me? Here is the proof:
Read More...Messiah on Mac OS X - Moving Proof
Here you go guys. A screencapture for all of you who want to see the actual speed of this baby.
I captured at 800×600, but had it also running at 1680×1050 with no noticable difference in speed.
At first the scene (generously offered by Wiliam Eggington - it is a WIP, so don’t look at the animation itself, ok?) runs in MetaNurbsed geometry. Later I have it un-MetaNurbsed, and that run basically realtime. Even with QuickTimes running in the background.
QuickTime 7 is needed for this or anything that is able to play a H.264 codec.
